- Tytuł:
- Graph rules hierarchy as a tool of collaborative game narration creation
- Autorzy:
-
Okrzesik, Michał
Mikołajczyk, Andrzej
Szypura, Karolina
Kuligowicz, Jakub
Palacz, Wojciech
Mańka, Krzysztof
Grabska, Ewa
Wrona, Mikołaj
Konopka, Agnieszka
Grabska-Gradzińska, Iwona
Urban, Dominik
Nowak, Leszek - Wydawca:
- Springer
- Opis:
- This paper presents a computer tool for collaborative narration creation based on graph rules hierarchy that was developed and tested with collaboration of students of Jagiellonian University in Poland. The tool is made of two modules: internal representation of game world graph model and animation system: The former describes the narration points and story arcs and the latter uses basic animations and blends them together to create animated sequences. The opportunity to develop the system as a group effort allowed to identify and address workflow bottleneck and proved that using layered graph representation of the functional elements of the story, characters, locations, and objects is viable method to design plots and quest for video games. Dynamically changing graph can be visualized at any stage and helps to perceive the story as animated sequences. This on the other hand if used for video games story design enables to observe character actions, possible paths the player can take and quickly iterate on the story components. The contribution of this paper is to propose an innovative tool which allow the designers and animators to work together within one platform.
- Dostawca treści:
- Repozytorium Uniwersytetu Jagiellońskiego
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