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Wyszukujesz frazę "arousal" wg kryterium: Temat


Tytuł:
The influence of positive and negative arousal on resistance to misinformation
Wpływ pozytywnego i negatywnego pobudzenia na uleganie dezinformacji
Autorzy:
Starzycka, Paulina
Opis:
The aim of the current study was to investigate the effect of positive and negative arousal induced by music on the misinformation effect. The expected results were that 1) the misinformation effect would occur, 2) the induction of positive arousal would result in some level of resilience to misinformation, 3) the induction of negative arousal would result in some level of resilience to misinformation and that 4) negative arousal would result in stronger resilience to misinformation as compared to positive arousal. To test these hypotheses an experiment was conducted during which subjects had to listen to a song, watch a video clip, read a text describing the video and answer questions concerning some details from the video. The misinformation effect was replicated. The remaining hypotheses, however, could not be confirmed. Suggestions for improvement of the procedure as well as for future research are presented at the end of the paper.
Przeprowadzone badanie miało na celu sprawdzenie, czy pobudzenie pozytywne oraz negatywne indukowane za pomocą utworów muzycznych wpłynie na uleganie dezinformacji przez osoby badane. W tym celu przeprowadzono badanie polegające na wysłuchaniu pobudzającego utworu, obejrzeniu klipu wideo, zapoznaniu się z jego streszczeniem zawierającym dezinformację oraz odpowiedzi na pytania testu pamięci. Spodziewanym efektem było potwierdzenie badanego już wiele razy efektu dezinformacji, a także zbadanie czy pobudzenie zadziała uodparniająco na uległość wobec dezinformacji. Oczekiwano również większego wpływu uodparniającego negatywnego pobudzenia na uleganie dezinformacji w porównaniu do pobudzenia pozytywnego. Udało się uzyskać efekt dezinformacji, jednak hipotez o wpływie pobudzenia nie udało się potwierdzić z powodu nieskuteczności manipulacji eksperymentalnej. W ostatniej części pracy uwzględnione zostały trudności przeprowadzania badań dotyczących pobudzenia oraz efektu dezinformacji, a także wskazówki dla przyszłych badań nad wpływem pobudzenia na efekt dezinformacji z wykorzystaniem muzyki.
Dostawca treści:
Repozytorium Uniwersytetu Jagiellońskiego
Inne
Tytuł:
Does reading words differing in arousal load influence local vs. global scope of perception?
Autorzy:
Imbir, Kamil K.
Tematy:
word processing
arousal
Kimchi–Palmer task
Pokaż więcej
Wydawca:
Katolicki Uniwersytet Lubelski Jana Pawła II. Towarzystwo Naukowe KUL
Powiązania:
https://bibliotekanauki.pl/articles/2125562.pdf  Link otwiera się w nowym oknie
Opis:
This article examines how the arousing properties of words influence the local vs. global scope of perception in the Kimchi–Palmer task. It was assumed that arousal is a stimulus property that influences a person’s mental state. Suboptimal arousal (low or high) was expected to narrow the visual scope in comparison to optimal (moderate) arousal. Words varying in arousal (three levels) and matched for valence, concreteness, frequency of appearance, and length were read by 20 young adults (8 women and 12 men, Mage = 21.85, SD = 1.69). The participants were then asked about their scope of perception using the Kimchi–Palmer task, allowing for differentiation between the priority of processing on local versus global features of compound geometrical figures. The relationship between the arousal level of the words read and the subsequent cognitive scope followed the Yerkes-Dodson law in that stimuli inducing an intermediate arousal level (versus low or high level of arousal inducements) were associated with a broader, more global cognitive scope.
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Transition of emotions from the negatively excited state to positive unexcited state: an ERP perspective
Autorzy:
Singh, Moon Inder
Singh, Mandeep
Tematy:
EEG
emotion
emotion transition
arousal
valence
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Wydawca:
Polska Akademia Nauk. Czytelnia Czasopism PAN
Powiązania:
https://bibliotekanauki.pl/articles/2106415.pdf  Link otwiera się w nowym oknie
Opis:
The cognitive aspects like perception, problem-solving, thinking, task performance, etc., are immensely influenced by emotions making it necessary to study emotions. The best state of emotion is the positive unexcited state, also known as the HighValence LowArousal (HVLA) state of the emotion. The psychologists endeavour to bring the subjects from a negatively excited state of emotion (Low Valence High Arousal state) to a positive unexcited state of emotion (High Valence Low Arousal state). In the first part of this study, a four-class subject independent emotion classifier was developed with an SVM polynomial classifier using average Event Related Potential (ERP) and differential average ERP attributes. The visually evoked Electroencephalogram (EEG) signals were acquired from 24 subjects. The four-class classification accuracy was 83% using average ERP attributes and 77% using differential average ERP attributes. In the second part of the study, the meditative intervention was applied to 20 subjects who declared themselves negatively excited (in Low Valence High Arousal state of emotion). The EEG signals were acquired before and after the meditative intervention. The four-class subject independent emotion classifier developed in Study 1 correctly classified these 20 subjects to be in a negatively excited state of emotion. After the intervention, 16 subjects self-assessed themselves to be in a positive unexcited (HVLA) state of emotion (which shows the intervention accuracy of 80%). Testing a four-class subject independent emotion classifier on the EEG data acquired after the meditative intervention validated 13 of 16 subjects in a positive unexcited state, yielding an accuracy of 81.3%.
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Game for students of the educational Faculty of the Academy of Music in Krakow
Autorzy:
Piotrowski, Krzysztof
Jazownik, Jan
Wydawca:
IATED Academy
Opis:
Pre-service music teacher preparation is based on theoretical and practical classes. During practical classes, it is impossible to practice particularly difficult situations or to experience long-term, controlled influence on the educational and motivational processes in the classroom. Playing Motivation in Learning Simulation (MiLS) game, a student of the Academy of Music in Krakow (player) is tasked with running a small class of virtual students for five months. During this time, the player's actions affect the work and social behavior of virtual students. The player can make mistakes and observe consequences, which is not possible during practical classes in a real school. Each player leads a group of 4 virtual students. The game is aimed at achieving three goals, (1) building a student music quartet (social goal), (2) getting the highest level of efficiency and knowledge (cognitive goal - preparing students for the concert) and (3) maintaining or increasing students' involvement in future music activities (motivational goal). During the MiLS game, the player receives feedback on the level of efficiency and motivation of virtual students. Each decision made by the player has a specific impact on cognitive, motivational and social parameters in the virtual classroom. The described game is in the testing phase at the Music Academy in Krakow.
Dostawca treści:
Repozytorium Uniwersytetu Jagiellońskiego
Inne
Tytuł:
Why expressive suppression does not pay? Cognitive costs of negative emotion suppression: The mediating role of subjective tense-arousal
Autorzy:
Szczygieł, Dorota
Maruszewski, Tomasz
Tematy:
expressive suppression
subjective tense arousal
memory
working memory
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Wydawca:
Polska Akademia Nauk. Czasopisma i Monografie PAN
Powiązania:
https://bibliotekanauki.pl/articles/430471.pdf  Link otwiera się w nowym oknie
Opis:
The aim of this paper was to contribute to a broader understanding of the cognitive consequences of expressive suppression. Specifically, we examined whether the deteriorating effect of expressive suppression on cognitive functioning is caused by tense arousal enhanced by suppression. Two experiments were performed in order to test this prediction. In both studies we tested the effect of expressive suppression on working memory, as measured with a backwards digit-span task (Study 1, N = 43) and anagram problem-solving task (Study 2, N = 60). In addition, in Study 2 we tested whether expressive suppression degrades memory of the events that emerged during the period of expressive suppression. Both studies were conducted in a similar design: Participants watched a film clip which evoked negative emotions (i.e. disgust in Study 1 and a combination of sadness and anxiety in Study 2) under the instruction to suppress those negative emotions or (in the control condition) to simply watch the film. The results of these experiments lead to three conclusions. First, the results reveal that expressive suppression degrades memory of the events that emerged during the period of expressive suppression and leads to poorer performance on working memory tasks, as measured with a backwards digit-span task and anagram problem-solving task. Second, the results indicate that expressive suppression leads to a significant increase in subjective tense arousal. Third, the results support our prediction that expressive suppression decreases cognitive performance through its effects on subjective tense arousal. The results of the Study 1 show that tense arousal activated during expressive suppression of disgust fully mediates the negative effect of suppression on working memory as measured with a backwards digit-span task. The results of Study 2 reveal that subjective tense arousal elicited while suppressing sadness and anxiety mediates both the effect of suppression on working memory - as measured with the anagram task - and memory of the events that occurred during the period of suppression.
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Emotional Arousal and Valence and the Effects of Civic Education
Autorzy:
Wawrzyński, Patryk
Marszałek-Kawa, Joanna
Tematy:
arousal
valence
civic education
prosocial behaviour
attitude change
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Wydawca:
Wydawnictwo Adam Marszałek
Powiązania:
https://bibliotekanauki.pl/articles/2191735.pdf  Link otwiera się w nowym oknie
Opis:
The paper discusses the influence of FaceReader-coded emotional arousal and valence on the effectiveness of civic education. The experimental design allowed the authors to observe relationships between emotional responsiveness and memorisation, attitude change, and prosocial behaviour. In the study with 90 adult participants, we video-recorded facial expressions while watching three parallel versions of a narrative on anti-communist opposition in Poland. The analysis of collected data suggested that emotional arousal is associated with prosocial behaviour and the valence of signalling with an attitude change, while cognitive effects are not related to emotional responsiveness. Moreover, civic education depends on the triad of emotions: sadness, happiness, and disgust.
Dostawca treści:
Biblioteka Nauki
Artykuł
Tytuł:
Mood and simulator sickness after truck simulator exposure
Autorzy:
Biernacki, Marcin
Dziuda, Łukasz
Tematy:
arousal
motion sickness
drivers
mood
simulator sickness
simulator test
Pokaż więcej
Wydawca:
Instytut Medycyny Pracy im. prof. dra Jerzego Nofera w Łodzi
Powiązania:
https://bibliotekanauki.pl/articles/2178837.pdf  Link otwiera się w nowym oknie
Opis:
Objectives: Studies involving simulators are increasingly popular. We examined to what extent exposure to a variety of test conditions on the simulator affects the level of mood and severity of simulator sickness. In addition, we were interested in finding out to what degree the changes in mood are associated with the severity of the symptoms of simulator sickness. Material and Methods: Twelve men (aged M: 29.8, SD: 4.26) participated in the study, performing two 30-minute tasks in a driving simulator truck (fixed-base and mobile platform). For measuring mood, the UMACL questionnaire was used, and to assess the severity of the symptoms of simulator sickness, the SSQ questionnaire was used. Mood and the severity of simulator sickness symptoms were measured 3 times during the study (pretest, 2 min and 0.5 h after the test). Results: Symptoms of nausea and disorientation occurred after the tests on both simulators. In the case of the mobile platform, exacerbation of the symptoms associated with oculomotor disturbances was observed. These symptoms were particularly severe 2 min after completion of the test on the simulator, and they persisted for at least 0.5 h after the end of the test. The correlations between simulator sickness and mood explained from 35% to 65% of the variance of these variables. In particular, a strong association was observed between the oculomotor disturbances and a decrease in energetic arousal. This refers both to the effect level and the duration of these symptoms. Conclusions: Simulator sickness is a major problem in the use of simulators in both the research and the training of operators. In the conditions involving the mobile platform, not only was a higher severity of the symptoms of simulator sickness observed, but also a decrease in energetic arousal. Therefore, the implementation of the mobile platform can provide an additional source of conflict at the level of incoming stimuli and changes in mood may increase this effect. Thus, it seems important to consider the tasks performed on the simulator in the context of utility and the purpose for which we use them.
Dostawca treści:
Biblioteka Nauki
Artykuł

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