- Tytuł:
-
El Presidente doświadcza. Mechanizmy kapitalizowania produktywności graczy w seriach „Tropico”, „Torchlight” oraz Diablo”
El Presidente tries you: the mechanisms of gamers’ productivity capitalization in “Tropico”, “Torchlight” and “Diablo” video game series - Autorzy:
- Felczak, Mateusz
- Tematy:
-
productivity
ideology
monetization
action-RPG
tycoon - Pokaż więcej
- Wydawca:
- Uniwersytet Łódzki. Wydawnictwo Uniwersytetu Łódzkiego
- Powiązania:
- https://bibliotekanauki.pl/articles/973180.pdf  Link otwiera się w nowym oknie
- Opis:
- In popular economic discourse, productivity is the ratio of the value of manufactured goods to the initial input. In games, the input can be placed on the players’ side: players invest their time, financial resources, and cultural capital in order to achieve certain benefits, which are “produced “ in the course of the game. The status of this benefit is dependent on the context, but developers make such players’ productivity a key strategy used in promoting and maintaining a game and its fan base. The paper analyses three games: "Tropico III", "Diablo III" and "Torchlight II", in the context of ideological underpinnings of game mechanics that support the notions of using fan’s free labour, taking advantage of their non-game activities via the auction house and forcing them to internalize neo-colonial stance, respectively.
- Dostawca treści:
- Biblioteka Nauki
Artykuł